The first indie devlog in the development of a Unity RPG game called Mana Valley about an adventuring witch.
You can wishlist the game on steam here:
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This game uses the Unity game engine combined with the asset Game Creator 2 commonly referred to as unity gc2. This is an indie game devlog, the team is currently composed of a single solo dev.
► Credits
Catsoft Works – Game Creator 2 |
Catsoft Works – Inventory 2 (GC2 module) |
Catsoft Works – Stats 2 (GC2 module) |
Demigiant – DOTween Pro |
Haon – Novice Witch |
Suriyun – Turnipa |
Monqo studios – Repsonsive pressure plates |
ATART – ATART Casual Wizard Pack |
Tidal Flask Studios – Fantastic – Interior Pack |
Raygeas – Suntail – Stylized Fantasy Village |
Raygeas – AZURE Nature |
Polymorphfx – Magic Spells FX Pack |
Steven Craeynest – 3D Speed Lines |
WOW Sound – RPG Magic Sound Effect |
Ciathyza – Gridbox Prototype Material |
Chris Nolet – Quick Outline |
The above links are affiliate links. A small percentage of any purchases you make using them also goes towards supporting this channel.
Slime Rancher sound effects (as placeholders)
Sound effects from Zelda link to the past
intro music is the angry birds theme
all other music and sounds used were purchased via the unity asset store or on envato elements
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//about
I’m a licensed architect who somehow made his way into becoming an indie game developer. Before starting this journey I literally had no experience with Unity, c#, coding, or programming. Now I share fun (and hopefully funny) videos about what I’m working on via this devlog / devblog.
Checkout some of my other videos!
AIA – I made a game that makes people FALL in LOVE
AIA – How I Win EVERY Game Jam
AIA – No Modern Videogame Has This Technology… So I Made It.
AIA – I accidentally Made Dani’s Game
AIA – Ragdolls | Unity in 15 seconds
AIA – Making a Unity Mini Golf Game (part 2)
AIA – Making a Unity Mini Golf Game (part 1)
AIA – Unity UI tutorial
AIA – Making a Unity Idle Game [EP1]
AIA – Simple Unity Character Customization Tutorial
AIA – Unity Drag and Drop script
AIA – Unity Timer Script
AIA – How to create an FPS Display
My specs:
Graphics card – RTX3090
Mic – Shure sm7b
Boom Arm – Rhode PSA1
Mixer – Go XLR
Other related videos:
DevDuck – Building the Feature I’ve Always Wanted in my Dream RPG!
Epitome – Learn Unity Engine and C# by creating a real top down RPG [FULL COURSE][C# Unity Tutorial]
Eren Can’t – Making my DREAM Game Devlog #7 | Adding Combat!
sypDev – Reworking UI for my dream game
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#unity3d #unitytutorial #indiedevlog
Where my stain of courage gang at?
This is like my game except with less potion making and more combat
Have wishlisted. Can't wait for this one. Looks good, am really excited for the fishing on brooms update!
Your obsession with little girls is concerning
How did you get the idea for this game?
The story could include she decides to leave the world of demonic witch craft and becomes the most epic shepard.
Pls add dragons to mana valley
man its kinda motivating seeing stuff like this make me say to myself stop being lazy and get to work xD nice work tho hope you still working on this game
What did you use for the loot table?
hello AIA I love your game pls can you make a mana and health system video I am also making a game thx
Epic
I’m going crazy what is the sound at the beginning of the video from plants v’s zombies ahhhhh idkkkk
He stole sound effects from a game called slime rancher XD
how did you code in that loot table it looks very nice
pomplu make slime rancher sounds (nobody asked)
Pomplu is perfect. It's cute and sounds beautiful when you say it.
is that the slime rancher sounds? 2:13 2:15
This looks so adorable
Instead of making pomplu invincible, what if you updated the "home" point every time you aggro'd him? Or in other words, upon the initial state change, get the new aggro home point and update it to the current position. That way, he'll always be able to engage the player wherever he is brought to, and also disengage after the proper distance.
zo many custom GC2 events
Still waiting to play this so bad, even as a demo
Why it does like genshin impact
Pomplus is good
You should add a skeleton named well whatever but they would spawn in a gravestones that when you get in a certain area and they would be a step up from the pompous
Plomplus sound sounds familiair from slime rancher
I’m loving this game, I already watch all your videos about it
tanemon from Digimon is what you made…
What texture did he use for the grass? I cant find an orange grass texure anywhere.
I think a magic researching system to unlock spells, tools, armor and gadgets(possibly similar to Thaumcraft’s research system) would be sick. Using spells, defeating enemies, using something to analyze enemies, boss drops and visiting locations could grant research points. Also some researches could be tied to specific goals like defeating x boss. This would also allow a smooth integration to a questing system. Furthermore leveling/enchanting of the player, items and spells would be sick. Different effects or resistances could be applied to armors and tools. Aspects about the spell could be modified(casting speed, damage, range, homing, cost, subeffects, attack radius). What would also be cool is if you could have a familiar(owl, rat, toad, pigeon, etc.) that you can summon, that can follow you, aid you in battles, help with rituals, brews or enchanting and can possibly provide specific benefits if there are multiple different familiars.
When you open a chest during the animation why not put a detection radius around the player character that goes ! when ever a enemy is within it and ends the animation rather then waiting to get hit by a enemy.
the pomplu looks exactly like an omori sprout mole mixed with a slime rancher slime
Ehh hey! Love the Pomplu's!
is that the azure nature package you are using. good choice.
Do you use object pooling for your enemies. if not I highly recommend you do it because it boosts performance and gives you a good amount of control over your enemy spawns
what if they spawned through holes like the one digglet is in. and they hop out of it
I would love to play this when its out with an EA. until then ig I just have to play ff14 or craftopia for my anime style rpg fix
Huh, did you use the sounds of the slimes from Slime Rancher? Sounds cool.
Just added it to my wishlist i can't wait!!
No idea why your mario kart video got recommended me but you sound like a very nice guy and i loced the vid and i really like this one.
So yeah subbed and wishlisted, cant wait to watch more of this journey