[Tin tức] Building My DREAM Video Game



The first indie devlog in the development of a Unity RPG game called Mana Valley about an adventuring witch.

You can wishlist the game on steam here:

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► Download Unity 3D:

For more educational content on video game development, unity tutorials, and c# programming don’t forget to subscribe!

This game uses the Unity game engine combined with the asset Game Creator 2 commonly referred to as unity gc2. This is an indie game devlog, the team is currently composed of a single solo dev.

► Credits
Catsoft Works – Game Creator 2 |
Catsoft Works – Inventory 2 (GC2 module) |
Catsoft Works – Stats 2 (GC2 module) |
Demigiant – DOTween Pro |
Haon – Novice Witch |
Suriyun – Turnipa |
Monqo studios – Repsonsive pressure plates |
ATART – ATART Casual Wizard Pack |
Tidal Flask Studios – Fantastic – Interior Pack |
Raygeas – Suntail – Stylized Fantasy Village |
Raygeas – AZURE Nature |
Polymorphfx – Magic Spells FX Pack |
Steven Craeynest – 3D Speed Lines |
WOW Sound – RPG Magic Sound Effect |
Ciathyza – Gridbox Prototype Material |
Chris Nolet – Quick Outline |

The above links are affiliate links. A small percentage of any purchases you make using them also goes towards supporting this channel.

Slime Rancher sound effects (as placeholders)
Sound effects from Zelda link to the past
intro music is the angry birds theme
all other music and sounds used were purchased via the unity asset store or on envato elements

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//about
I’m a licensed architect who somehow made his way into becoming an indie game developer. Before starting this journey I literally had no experience with Unity, c#, coding, or programming. Now I share fun (and hopefully funny) videos about what I’m working on via this devlog / devblog.

Checkout some of my other videos!

AIA – I made a game that makes people FALL in LOVE

AIA – How I Win EVERY Game Jam

AIA – No Modern Videogame Has This Technology… So I Made It.

AIA – I accidentally Made Dani’s Game

AIA – Ragdolls | Unity in 15 seconds

AIA – Making a Unity Mini Golf Game (part 2)

AIA – Making a Unity Mini Golf Game (part 1)

AIA – Unity UI tutorial

AIA – Making a Unity Idle Game [EP1]

AIA – Simple Unity Character Customization Tutorial

AIA – Unity Drag and Drop script

AIA – Unity Timer Script

AIA – How to create an FPS Display

My specs:
Graphics card – RTX3090
Mic – Shure sm7b
Boom Arm – Rhode PSA1
Mixer – Go XLR

Other related videos:
DevDuck – Building the Feature I’ve Always Wanted in my Dream RPG!

Epitome – Learn Unity Engine and C# by creating a real top down RPG [FULL COURSE][C# Unity Tutorial]

Eren Can’t – Making my DREAM Game Devlog #7 | Adding Combat!

sypDev – Reworking UI for my dream game

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#unity3d #unitytutorial #indiedevlog

39 bình luận về “[Tin tức] Building My DREAM Video Game”

  1. Instead of making pomplu invincible, what if you updated the "home" point every time you aggro'd him? Or in other words, upon the initial state change, get the new aggro home point and update it to the current position. That way, he'll always be able to engage the player wherever he is brought to, and also disengage after the proper distance.

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  2. I think a magic researching system to unlock spells, tools, armor and gadgets(possibly similar to Thaumcraft’s research system) would be sick. Using spells, defeating enemies, using something to analyze enemies, boss drops and visiting locations could grant research points. Also some researches could be tied to specific goals like defeating x boss. This would also allow a smooth integration to a questing system. Furthermore leveling/enchanting of the player, items and spells would be sick. Different effects or resistances could be applied to armors and tools. Aspects about the spell could be modified(casting speed, damage, range, homing, cost, subeffects, attack radius). What would also be cool is if you could have a familiar(owl, rat, toad, pigeon, etc.) that you can summon, that can follow you, aid you in battles, help with rituals, brews or enchanting and can possibly provide specific benefits if there are multiple different familiars.

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