✅ Quick Unity Tip: Use Application.targetFramerate to force a framerate.
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Quick Unity Tip: Use Application.targetFramerate to force a framerate.
Use this to ensure you test your game with every framerate.
There are many things that might run perfectly fine on your machine but completely break under a low framerate.
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I'm trying out YouTube Shorts which is the perfect format for sharing some really quick tips with you that I really can't fit into any other video. Hope you like it!
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<3
Wouldn’t it be better to normalize your movement wrt the framerate so you have the same behaviour across any FPS? 🤔
Thank you! I would never have thought about it. Now I see this video is 2 years old, but thanks, it's still recommended on yt
Can't you just use time.deltatime
You can also use RTSS. Little too late though.
To set it back to unlimited I’ve always just set it back to 0, do they do the same thing or should I be using -1 instead?
can you use Fixed update instead of update?
But how you can add fixe for this bug ?
Can't it be done with Time.deltaTime?
WOW super useful!
I have had this issue… i looked into reducing the amount of CPU usage unity gets to reduce the FPS… but this seems better:D
For this isn’t it better to run in fixed updates to avoid relying on computers fps.
Finnally… Hope you brings more daily. 😍
Good
Imagine running THAT on 10 fps
Same issue can be fixed, by moving calculation to fixed update method..
nice thank you
Yesss dude!
GOLD!
There is no need my pc works at 2 frames already 😂
This really helps
More importantly: Do not make a game mechanic that is tied to FPS Rate. Ever
It is a very common beginners mistake. And absolutely inexcuseable if it happens in a serious developer.
Drawing code is for drawing. And should never contain anything from the Game Update side of the core game loop.