[Tin tức] WebGPU :: Javascript at the speed of Light



Compute shaders are finally available on the web, thanks to WebGPU.
In this video, we’re gonna dive deep into the world of GPU Compute Shaders.

This is part 2 of our new WebGpu series.
Here’s the link to part 1:

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Chapters:
00:00 Intro
01:10 Measuring Performance
02:48 Simple Addition
08:26 Perlin Noise
10:47 Maze Generation
15:41 Particle System
18:50 Outro

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31 bình luận về “[Tin tức] WebGPU :: Javascript at the speed of Light”

  1. 💣Mistakes:

    2:19 – Computer Engineers didn't invent Big O. Mathematician Paul Bachmann did.

    5:04 – I didn't explain how to write WGSL in this video. To learn a bit more about this language, take a look at my previous video.

    5:52 – When you have a for loop, the big o run-time is O(n) only if the stuff that's happening in the loop is running in constant time.

    12:52 – I'm sorry for my incompetence in writing rust. Maybe I shouldn't have used it in the video.

    15:11 – Here I'm comparing Binary Tree implementation in WebGPU to DFS implementation in C++ and JS. I should've been more clear about this.

    17:23 – Here in this screen shot, I forgot to use the WindTurbulenceForce which is being used in the compute shader.

    19:08 – I lied. Lying is not good 🙂

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  2. Javascript isn't slow, when compared to its peers. Its slow if you're comparing it to C/C++, Rust aka compiled languages and even java/C# compiled bytecode languages. But Javascript compared to python, perl, php, ruby, lua, aka interpreted languages, Javascript is literally the fastest. The issue is people like using Javascript for things that it shouldn't be used for, so it feels slow.

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  3. I'm blown away. Not by WebGPU (although that's pretty incredible too), but by how amazing this video is. The pace at which you give information was on point, animations were pretty cool and I can't believe you took the time to implement these algorithms in wasm and webgpu! Keep it up man, loved this video and I'm excited to see your future ♥

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  4. I worked a lot to improve javascript performance for Web gpu…you can use different techniques to improve performance, use delta time,use performance.now() for getting time and do not use date.now(),use getImageData() function, if you using html canvas simply you can improve performance by reducing the width and height of the canvas, using less code can be helpful, using webgl and glsl can be very helpful, using three.js needs more performance, importing images by html and css needs less performance than javascript Image() object and many more techniques you can use to improve performance

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